Here are collected learning resources and random factoids about my process and inspirations.
8-bit consoles and computers
- 8-bit Workshop
- 6502 Assembly Language by Judi N. Fernandez, Donna N. Tabler, and Ruth Ashley
- Atari 2600 Programming Guide
- Making Games for the Atari 2600 by Steven Hugg
- NesDev Wiki
- newcoleco's Colecovision homebrew videos
- SMS Development
Art and design
- Design Noir: The Secret Life of Electronic Objects by Anthony Dunne and Fiona Raby
- The Future of Nostalgia by Svetlana Boym
- Hello World: Where Design Meets Life by Alice Rawsthorn
- No More Rules: Graphic Design and Postmodernism by Rick Poynor
- So you want to build a generator...
- Steal like an Artist: 10 Things Nobody Told You about Being Creative by Austin Kleon
- Tech Trek: Create your own font
- Ways of Seeing by John Berger
Crafts and DIY
- Angular 2 from the Ground Up
- Best Practices for Designing a Pragmatic RESTful API
- Calling a REST API from a NodeJS Script
- Ember.js Guides and Tutorials
- Excel to JSON
- Microsoft Cognitive Services
- Node.js web app using the Azure Table Service
- Programming--the Real Basics!
Microcontrollers and electronics
- Animated Flying Toaster OLED Jewelry
- Cornell University ECE 4760: Designing with Microcontrollers Final Projects
- Hack Everything: Repurposing Everyday Devices
- Introduction to Interfaces
- Word Clock v2
My dev toolkit
- For NES development, I use NESASM 3 (compiler), YY-CHR (graphics tool), FamiTracker (music tool), FCEUX (emulator), HxD (hex editor), and VS Code (IDE).
- I use Adobe Photoshop for prototyping, editing photos, and making animated GIFs. I use Adobe Illustrator for creating vector art and Adobe InDesign for page layout.
- I use git and GitHub for source control and sharing code.
- I use Wakatime to track how much time I spend coding in various languages and on various projects.
- For creating visual assets, I use Adobe Photoshop (photo editing), Illustrator (vector art), and InDesign (page layouts). I also sketch out ideas with Copic markers and Copic Multiliner pens.
- I split my time between a PC (SurfaceBook) and a Mac (5K iMac).
- Alan Watts (Austin)
- Andy Reitano (NYC)
- Ben Esposito (LA)
- Devine Lu Linvega (Montreal)
- Jenny Jiao Hsia (NYC)
- Jeremiah Johnson (NYC)
- Katie Rose Pipkin (Pittsburgh)
- Kenji Kishi (Tokyo)
- Kent Sheely (LA)
- Nathalie Lawhead (Irvine)
- Robby Kraft (NYC)
- Sarah Grant (Berlin/NYC)
- Skot Deeming (Montreal)
- Suz Hinton (NYC)
- Wiley Wiggins (Austin)
- Animation Jem and the Holograms, Kimagure Orange Road, Maison Ikkoku, My Little Pony, Sailor Moon, Touch
- Arcades Babycastles, Hello Kitty Kawaii Paradise, Icchoume Playland, Musee Mecanique, Museum of Human Amusement
- Artists/designers Aaron Douglas, Akemi Takada, April Greiman, the Atlas Group, Bruno Munari, Daniel Weil, John Pound, Marcel Duchamp, Michael Ray Charles, Paul Rand, Sadie Benning, Susan Kare, Stereo Tennis, Stuart Davis
- Places Austin, Marfa, NYC, Seattle, Terlingua, Tokyo, Toronto
- Comics Archie series, Barbie, Ghost World, Nancy, Video Girl Ai
- Films Electric Dreams, The Fits, A Girl's Own Story, Space is the Place, Xanadu
- Music Electric Light Orchestra, The Fiery Furnaces, Frank Ocean, Janelle Monae, Kero Kero Bonito, Neil Cicierega, Of Montreal, Omodaka, Perrey and Kingsley, Shonen Knife, Yellow Magic Orchestra
- Video games and software After Dark, Animal Crossing, Herpit series, Katamari Damacy series, Kirby's Adventure, Otocky, Pico-8, Magical Shop, Sim City, Skate 3, Sonic Dreams Collection, Style Savvy series, Tomodachi Collection, Zero Zero